Android 스크롤 구현(JAVA)

2010. 7. 9. 09:14언어/Android

package com.example.largeimagescroller;
 
import android.app.Activity;
import android.os.Bundle;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Rect;
import android.view.Display;
import android.view.MotionEvent;
import android.view.View;
import android.view.WindowManager;
 
public class LargeImageScroller extends Activity {
 
        // Physical display width and height.
        private static int displayWidth = 0;
        private static int displayHeight = 0;
 
        /** Called when the activity is first created. */
        @Override
        public void onCreate(Bundle savedInstanceState) {
                super.onCreate(savedInstanceState);
 
                // displayWidth and displayHeight will change depending on screen
                // orientation. To get these dynamically, we should hook onSizeChanged().
                // This simple example uses only landscape mode, so it's ok to get them
                // once on startup and use those values throughout.
                Display display = ((WindowManager)
                        getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
                displayWidth = display.getWidth();             
                displayHeight = display.getHeight();   
 
                // SampleView constructor must be constructed last as it needs the
                // displayWidth and displayHeight we just got.
                setContentView(new SampleView(this));
        }
       
        private static class SampleView extends View {
                private static Bitmap bmLargeImage; //bitmap large enough to be scrolled
                private static Rect displayRect = null; //rect we display to
                private Rect scrollRect = null; //rect we scroll over our bitmap with
                private int scrollRectX = 0; //current left location of scroll rect
                private int scrollRectY = 0; //current top location of scroll rect
                private float scrollByX = 0; //x amount to scroll by
                private float scrollByY = 0; //y amount to scroll by
                private float startX = 0; //track x from one ACTION_MOVE to the next
                private float startY = 0; //track y from one ACTION_MOVE to the next
 
                public SampleView(Context context) {
                        super(context);
 
                        // Destination rect for our main canvas draw. It never changes.
                        displayRect = new Rect(0, 0, displayWidth, displayHeight);
                        // Scroll rect: this will be used to 'scroll around' over the
                        // bitmap in memory. Initialize as above.
                        scrollRect = new Rect(0, 0, displayWidth, displayHeight);
 
                        // Load a large bitmap into an offscreen area of memory.
                        bmLargeImage = BitmapFactory.decodeResource(getResources(),
                                R.drawable.testlargeimg);
                }
               
                @Override
                public boolean onTouchEvent(MotionEvent event) {
 
                        switch (event.getAction()) {
                                case MotionEvent.ACTION_DOWN:
                                        // Remember our initial down event location.
                                        startX = event.getRawX();
                                        startY = event.getRawY();
                                        break;
 
                                case MotionEvent.ACTION_MOVE:
                                        float x = event.getRawX();
                                        float y = event.getRawY();
                                        // Calculate move update. This will happen many times
                                        // during the course of a single movement gesture.
                                        scrollByX = x - startX; //move update x increment
                                        scrollByY = y - startY; //move update y increment
                                        startX = x; //reset initial values to latest
                                        startY = y;
                                        invalidate(); //force a redraw
                                        break;
                        }
                        return true; //done with this event so consume it
                }
 
                @Override
                protected void onDraw(Canvas canvas) {
 
                        // Our move updates are calculated in ACTION_MOVE in the opposite direction
                        // from how we want to move the scroll rect. Think of this as dragging to
                        // the left being the same as sliding the scroll rect to the right.
                        int newScrollRectX = scrollRectX - (int)scrollByX;
                        int newScrollRectY = scrollRectY - (int)scrollByY;
 
                        // Don't scroll off the left or right edges of the bitmap.
                        if (newScrollRectX < 0)
                                newScrollRectX = 0;
                        else if (newScrollRectX > (bmLargeImage.getWidth() - displayWidth))
                                newScrollRectX = (bmLargeImage.getWidth() - displayWidth);
 
                        // Don't scroll off the top or bottom edges of the bitmap.
                        if (newScrollRectY < 0)
                                newScrollRectY = 0;
                        else if (newScrollRectY > (bmLargeImage.getHeight() - displayHeight))
                                newScrollRectY = (bmLargeImage.getHeight() - displayHeight);
 
                        // We have our updated scroll rect coordinates, set them and draw.
                        scrollRect.set(newScrollRectX, newScrollRectY,
                                newScrollRectX + displayWidth, newScrollRectY + displayHeight);
                        Paint paint = new Paint();
                        canvas.drawBitmap(bmLargeImage, scrollRect, displayRect, paint);
 
                        // Reset current scroll coordinates to reflect the latest updates,
                        // so we can repeat this update process.
                        scrollRectX = newScrollRectX;
                        scrollRectY = newScrollRectY;
                }
        }
}

구글 할배한테 물어 물어 찾아냈다. ㅎㅎ 아 뿌듯..